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vk: refactor texture default layout (#8183)
Previously, default layout is based on usage, but this actually has two paths (Filament's TextureUsage and the computed VkTextureUsage) that do not always agree. We simplify so that default layout is stored in the texture itself. Also remove some unnecessary code that is no longer necessary. In particular, we shouldn't be doing a flush and wait for the transition to complete before updating a sampler descriptor. We just need to make sure the layout before it is accessed is correctly given in the update struct.
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