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dynamic shadowmap visualization (#7274)
* debugging PCF mode This mode always uses a hard PCF and takes a slightly slower code path. * dynamic shadowmap visualization The directional shadowmap visualizer is implemented behind a specialization constant. Add the DebugRegistry infrastructure to be able to update the spec-constant at runtime and have a subset of all materials invalidated. This allows to toggle the visualization at runtime using a debug property. This is also a proof of concept that we can update spec-constants at runtime; we could probably leverage this work for engine-wide shader configurations. * Update main.fs * Update filament/src/details/Material.cpp Co-authored-by: Powei Feng <[email protected]> --------- Co-authored-by: Powei Feng <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1930,6 +1930,7 @@ public enum ShadowType { | |
* PCF with soft shadows and contact hardening | ||
*/ | ||
PCSS, | ||
PCFd, | ||
} | ||
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/** | ||
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