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Don't run GameServerSpec validation on development GameServers (googl…
…eforgames#2889) Development GameServers are basically just metadata placeholders and need no cloud-product-specific validation. This fixes the TestDevelopmentGameServerLifecycle e2e on Autopilot. Along the way: Fix TestFleetGSSpecValidation e2e on Autopilot. The intent of the last test is a success case, which we can achieve more simply than using a Static port. Leave the rest to unit tests.
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