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http2: allocate buffer pools using pointers to arrays
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This remove the allocation for the slice header in sync.Pool.New and putDataBufferChunk.
It also divide the number of allocations kept alive by the pool.

Change-Id: Icf493ebc568ae80a4e73e9768a6f1c7fce8e1365
Reviewed-on: https://go-review.googlesource.com/c/net/+/539915
Reviewed-by: Bryan Mills <[email protected]>
Auto-Submit: Damien Neil <[email protected]>
LUCI-TryBot-Result: Go LUCI <[email protected]>
Reviewed-by: Brad Fitzpatrick <[email protected]>
Reviewed-by: Damien Neil <[email protected]>
TryBot-Result: Gopher Robot <[email protected]>
Run-TryBot: qiulaidongfeng <[email protected]>
Reviewed-by: qiulaidongfeng <[email protected]>
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Jorropo authored and gopherbot committed Nov 7, 2023
1 parent a7ef1a2 commit a720b30
Showing 1 changed file with 31 additions and 28 deletions.
59 changes: 31 additions & 28 deletions http2/databuffer.go
Original file line number Diff line number Diff line change
Expand Up @@ -20,41 +20,44 @@ import (
// TODO: Benchmark to determine if the pools are necessary. The GC may have
// improved enough that we can instead allocate chunks like this:
// make([]byte, max(16<<10, expectedBytesRemaining))
var (
dataChunkSizeClasses = []int{
1 << 10,
2 << 10,
4 << 10,
8 << 10,
16 << 10,
}
dataChunkPools = [...]sync.Pool{
{New: func() interface{} { return make([]byte, 1<<10) }},
{New: func() interface{} { return make([]byte, 2<<10) }},
{New: func() interface{} { return make([]byte, 4<<10) }},
{New: func() interface{} { return make([]byte, 8<<10) }},
{New: func() interface{} { return make([]byte, 16<<10) }},
}
)
var dataChunkPools = [...]sync.Pool{
{New: func() interface{} { return new([1 << 10]byte) }},
{New: func() interface{} { return new([2 << 10]byte) }},
{New: func() interface{} { return new([4 << 10]byte) }},
{New: func() interface{} { return new([8 << 10]byte) }},
{New: func() interface{} { return new([16 << 10]byte) }},
}

func getDataBufferChunk(size int64) []byte {
i := 0
for ; i < len(dataChunkSizeClasses)-1; i++ {
if size <= int64(dataChunkSizeClasses[i]) {
break
}
switch {
case size <= 1<<10:
return dataChunkPools[0].Get().(*[1 << 10]byte)[:]
case size <= 2<<10:
return dataChunkPools[1].Get().(*[2 << 10]byte)[:]
case size <= 4<<10:
return dataChunkPools[2].Get().(*[4 << 10]byte)[:]
case size <= 8<<10:
return dataChunkPools[3].Get().(*[8 << 10]byte)[:]
default:
return dataChunkPools[4].Get().(*[16 << 10]byte)[:]
}
return dataChunkPools[i].Get().([]byte)
}

func putDataBufferChunk(p []byte) {
for i, n := range dataChunkSizeClasses {
if len(p) == n {
dataChunkPools[i].Put(p)
return
}
switch len(p) {
case 1 << 10:
dataChunkPools[0].Put((*[1 << 10]byte)(p))
case 2 << 10:
dataChunkPools[1].Put((*[2 << 10]byte)(p))
case 4 << 10:
dataChunkPools[2].Put((*[4 << 10]byte)(p))
case 8 << 10:
dataChunkPools[3].Put((*[8 << 10]byte)(p))
case 16 << 10:
dataChunkPools[4].Put((*[16 << 10]byte)(p))
default:
panic(fmt.Sprintf("unexpected buffer len=%v", len(p)))
}
panic(fmt.Sprintf("unexpected buffer len=%v", len(p)))
}

// dataBuffer is an io.ReadWriter backed by a list of data chunks.
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