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time,runtime: too many concurrent timer firings for short time.Ticker
[1.23 backport]
#69882
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Change https://go.dev/cl/620137 mentions this issue: |
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The Ticker Stop and Reset methods don't report a value, so we don't need to track whether they are interrupting a send. This includes a test that used to fail about 2% of the time on my laptop when run under x/tools/cmd/stress. For #69880 Fixes #69882 Change-Id: Ic6d14b344594149dd3c24b37bbe4e42e83f9a9ad Reviewed-on: https://go-review.googlesource.com/c/go/+/620136 LUCI-TryBot-Result: Go LUCI <[email protected]> Reviewed-by: Ian Lance Taylor <[email protected]> Auto-Submit: Michael Knyszek <[email protected]> Auto-Submit: Ian Lance Taylor <[email protected]> Reviewed-by: Michael Knyszek <[email protected]> (cherry picked from commit 48849e0) Reviewed-on: https://go-review.googlesource.com/c/go/+/620137 Reviewed-by: Dmitri Shuralyov <[email protected]>
Change https://go.dev/cl/621856 mentions this issue: |
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This change switches isSending to be an atomic.Int32 instead of an atomic.Uint8. The Int32 version is managed as a counter, which is something that we couldn't do with Uint8 without adding a new intrinsic which may not be available on all architectures. That is, instead of only being able to support 8 concurrent timer firings on the same timer because we only have 8 independent bits to set for each concurrent timer firing, we can now have 2^31-1 concurrent timer firings before running into any issues. Like the fact that each bit-set was matched with a clear, here we match increments with decrements to indicate that we're in the "sending on a channel" critical section in the timer code, so we can report the correct result back on Stop or Reset. We choose an Int32 instead of a Uint32 because it's easier to check for obviously bad values (negative values are always bad) and 2^31-1 concurrent timer firings should be enough for anyone. Previously, we avoided anything bigger than a Uint8 because we could pack it into some padding in the runtime.timer struct. But it turns out that the type that actually matters, runtime.timeTimer, is exactly 96 bytes in size. This means its in the next size class up in the 112 byte size class because of an allocation header. We thus have some free space to work with. This change increases the size of this struct from 96 bytes to 104 bytes. (I'm not sure if runtime.timer is often allocated directly, but if it is, we get lucky in the same way too. It's exactly 80 bytes in size, which means its in the 96-byte size class, leaving us with some space to work with.) Fixes #69978 For #69969. Related to #69880 and #69312 and #69882. Change-Id: I9fd59cb6a69365c62971d1f225490a65c58f3e77 Cq-Include-Trybots: luci.golang.try:go1.23-linux-amd64-longtest Reviewed-on: https://go-review.googlesource.com/c/go/+/621616 Reviewed-by: Ian Lance Taylor <[email protected]> Auto-Submit: Michael Knyszek <[email protected]> LUCI-TryBot-Result: Go LUCI <[email protected]> (cherry picked from commit 6a49f81) Reviewed-on: https://go-review.googlesource.com/c/go/+/621856 Auto-Submit: Ian Lance Taylor <[email protected]> Reviewed-by: Michael Pratt <[email protected]>
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Upgrade to Go1.23.3, to address fatal crash observed in production. golang/go#69882
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Labels
CherryPickApproved
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compiler/runtime
Issues related to the Go compiler and/or runtime.
@mknyszek requested issue #69880 to be considered for backport to the next 1.23 minor release.
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