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Godot 4 Builds via Github Actions #149
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…ly stop compiling the editor tools in the template builds, and install vulkan sdk so we get further along in the mac build
…ore that can be re-enabled
Also just now realized there's a script that generates the Github Actions from the main repo 🤦 Probably would've saved a few commits if I just read the README fully 🙃 Will try that out to see if gives a cleaner result than the manual edits I did here. 🤞 |
Good work! |
@animanmaster Are you able to work on this in the next two weeks? |
Thanks for your work. @Geequlim @animanmaster As #150 is merged, this can be closed. |
Thanks! |
Sorry for the delay, thanks for picking this up @fire. |
These changes managed to get me working Godot 4 + Ecmascript builds via Github Actions. I've only done light testing with the Windows editor build and my own project, so definitely needs more testing to make sure everything works as expected, and there's more cleanup work that should be done to the Github Actions, but I figured I'd make this PR in case it helps/inspires others to take it further. :)