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Import MaterialX for procedural materials #90918
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subrepo: subdir: "modules/mtlx" merged: "f475dd4ab8a" upstream: origin: "https://github.com/V-Sekai/godot-mtlx.git" branch: "godot-4.3" commit: "f475dd4ab8a" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" Update license information in register_types.h. Update MTLXLoader inheritance to RefCounted class Remove unused submodules and dependencies. Update style checks. Delete MaterialXView git subrepo push modules/mtlx subrepo: subdir: "modules/mtlx" merged: "000d1ad61b6" upstream: origin: "https://github.com/V-Sekai/godot-mtlx.git" branch: "godot-4.3" commit: "000d1ad61b6" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb"
subrepo: subdir: "modules/mtlx/thirdparty/mtlx" merged: "97505091af0" upstream: origin: "https://github.com/AcademySoftwareFoundation/MaterialX.git" branch: "main" commit: "97505091af0" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb"
…improving handling of node connections and output ports. Add support for tracking processed nodes to prevent duplicate processing.
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Very rough proof of concept of godotengine/godot-proposals#714
One of the goal is use mtlx to transport blender materials to Godot Engine.