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Implement a transient_to_focused
Window mode
#86446
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akien-mga
changed the title
Implement a transient_to_focused mode
Implement a Jan 8, 2024
transient_to_focused
mode
akien-mga
changed the title
Implement a
Implement a Jan 8, 2024
transient_to_focused
modetransient_to_focused
Window mode
YuriSizov
reviewed
Jan 12, 2024
YuriSizov
reviewed
Jan 12, 2024
YuriSizov
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Jan 12, 2024
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Left a couple of comments based on code review, which need to be addressed. But in testing (rebased on master and with clear_transient
comment fixed) everything seems to be in working order. Changes are clear and make sense.
bruvzg
approved these changes
Jan 12, 2024
Sauermann
reviewed
Jan 13, 2024
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused. Enabling this property on select windows, they will become transient to the currently focused one when becoming visible. This deprecates the "unparent_when_invisible" function introduced by godotengine#76025.
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Okay, implemented suggested changes. |
YuriSizov
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Jan 15, 2024
Thanks! |
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused. Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025.