Force alpha to 1 in tonemap pass in RD renderers #84684
Draft
+14
−2
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Fixes: #83131 for X11
Fixes: #61969
Also only clear to alpha 0 when using transparent background
This change isn't needed in the compatibility renderer as it already correctly checks for transparent_bg when setting the clear color and it avoids writing to alpha when not needed.
Setting to draft for now as I have only tested with the MRPs from the two projects. Its possible that other effects rely on this previous erroneous behaviour. So we need to test carefully.