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Fix dock visibility issues #84122

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Dec 8, 2023
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154 changes: 35 additions & 119 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4668,14 +4668,15 @@ void EditorNode::_dock_floating_close_request(WindowWrapper *p_wrapper) {
// Give back the dock to the original owner.
Control *dock = p_wrapper->release_wrapped_control();

int target_index = MIN(dock_slot_index, dock_slot[dock_slot_num]->get_tab_count());
dock_slot[dock_slot_num]->add_child(dock);
dock_slot[dock_slot_num]->move_child(dock, MIN(dock_slot_index, dock_slot[dock_slot_num]->get_tab_count()));
dock_slot[dock_slot_num]->set_current_tab(dock_slot_index);
dock_slot[dock_slot_num]->move_child(dock, target_index);
dock_slot[dock_slot_num]->set_current_tab(target_index);

floating_docks.erase(p_wrapper);
p_wrapper->queue_free();

_update_dock_containers();
_update_dock_slots_visibility(true);

_edit_current();
}
Expand Down Expand Up @@ -4719,38 +4720,13 @@ void EditorNode::_dock_make_float(Control *p_dock, int p_slot_index, bool p_show
wrapper->restore_window(Rect2i(dock_screen_pos, dock_size), get_window()->get_current_screen());
}

_update_dock_containers();
_update_dock_slots_visibility(true);

floating_docks.push_back(wrapper);

_edit_current();
}

void EditorNode::_update_dock_containers() {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->get_tab_count() == 0 && dock_slot[i]->is_visible()) {
dock_slot[i]->hide();
}
if (dock_slot[i]->get_tab_count() > 0 && !dock_slot[i]->is_visible()) {
dock_slot[i]->show();
}
}
for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}

if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
}

void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouse> me = p_input;

Expand Down Expand Up @@ -4789,7 +4765,7 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
dock_slot[nrect]->show();
dock_select->queue_redraw();

_update_dock_containers();
_update_dock_slots_visibility(true);

_edit_current();
_save_editor_layout();
Expand Down Expand Up @@ -5079,83 +5055,44 @@ void EditorNode::_update_dock_slots_visibility(bool p_keep_selected_tabs) {
right_hsplit->hide();
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
int tabs_visible = 0;
int first_tab_visible = -1;
for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
if (!dock_slot[i]->is_tab_hidden(j)) {
tabs_visible++;
first_tab_visible = j;
break;
}
}
if (tabs_visible) {
if (first_tab_visible >= 0) {
dock_slot[i]->show();
if (p_keep_selected_tabs) {
int current_tab = dock_slot[i]->get_current_tab();
if (dock_slot[i]->is_tab_hidden(current_tab)) {
dock_slot[i]->set_block_signals(true);
dock_slot[i]->select_next_available();
dock_slot[i]->set_block_signals(false);
}
} else {
dock_slot[i]->set_block_signals(true);
dock_slot[i]->set_current_tab(first_tab_visible);
dock_slot[i]->set_block_signals(false);
}
} else {
dock_slot[i]->hide();
}
}

for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}

if (!p_keep_selected_tabs) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
dock_slot[i]->set_current_tab(0);
}
}
bool in_use = dock_slot[i * 2 + 0]->is_visible() || dock_slot[i * 2 + 1]->is_visible();
vsplits[i]->set_visible(in_use);
}

if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
right_hsplit->set_visible(right_l_vsplit->is_visible() || right_r_vsplit->is_visible());
}
}

void EditorNode::_dock_tab_changed(int p_tab) {
// Update visibility but don't set current tab.

if (!docks_visible) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
dock_slot[i]->hide();
}

for (int i = 0; i < vsplits.size(); i++) {
vsplits[i]->hide();
}

right_hsplit->hide();
bottom_panel->hide();
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->get_tab_count()) {
dock_slot[i]->show();
} else {
dock_slot[i]->hide();
}
}

for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}
bottom_panel->show();

if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
}
_update_dock_slots_visibility(true);
}

void EditorNode::_restore_floating_dock(const Dictionary &p_dock_dump, Control *p_dock, int p_slot_index) {
Expand Down Expand Up @@ -5224,20 +5161,14 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
if (atidx == i) {
dock_slot[i]->move_child(node, 0);
} else if (atidx != -1) {
dock_slot[atidx]->remove_child(node);

if (dock_slot[atidx]->get_tab_count() == 0) {
dock_slot[atidx]->hide();
}
dock_slot[i]->add_child(node);
dock_slot[i]->move_child(node, 0);
dock_slot[i]->set_tab_title(0, TTRGET(node->get_name()));
dock_slot[i]->show();
dock_slot[i]->move_tab_from_tab_container(dock_slot[atidx], dock_slot[atidx]->get_tab_idx_from_control(node), 0);
}

WindowWrapper *wrapper = Object::cast_to<WindowWrapper>(node);
if (restore_window_on_load && floating_docks_dump.has(name)) {
_restore_floating_dock(floating_docks_dump[name], node, i);
if (!dock_slot[i]->is_tab_hidden(dock_slot[i]->get_tab_idx_from_control(node))) {
_restore_floating_dock(floating_docks_dump[name], node, i);
}
} else if (wrapper) {
wrapper->set_window_enabled(false);
}
Expand Down Expand Up @@ -5270,26 +5201,7 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
hsplits[i]->set_split_offset(ofs);
}

for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}

if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}

for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
dock_slot[i]->set_current_tab(0);
}
}
_update_dock_slots_visibility(false);

// FileSystemDock.

Expand Down Expand Up @@ -6616,6 +6528,10 @@ void EditorNode::_resource_loaded(Ref<Resource> p_resource, const String &p_path

void EditorNode::_feature_profile_changed() {
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
// FIXME: Close all floating docks to avoid crash.
for (WindowWrapper *wrapper : floating_docks) {
wrapper->set_window_enabled(false);
}
TabContainer *import_tabs = cast_to<TabContainer>(ImportDock::get_singleton()->get_parent());
TabContainer *node_tabs = cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
TabContainer *fs_tabs = cast_to<TabContainer>(FileSystemDock::get_singleton()->get_parent());
Expand Down
2 changes: 0 additions & 2 deletions editor/editor_node.h
Original file line number Diff line number Diff line change
Expand Up @@ -624,8 +624,6 @@ class EditorNode : public Node {

bool _find_scene_in_use(Node *p_node, const String &p_path) const;

void _update_dock_containers();

void _dock_select_input(const Ref<InputEvent> &p_input);
void _dock_move_left();
void _dock_move_right();
Expand Down
17 changes: 12 additions & 5 deletions scene/gui/tab_container.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -381,22 +381,29 @@ void TabContainer::move_tab_from_tab_container(TabContainer *p_from, int p_from_
// Get the tab properties before they get erased by the child removal.
String tab_title = p_from->get_tab_title(p_from_index);
Ref<Texture2D> tab_icon = p_from->get_tab_icon(p_from_index);
Ref<Texture2D> tab_button_icon = p_from->get_tab_button_icon(p_from_index);
bool tab_disabled = p_from->is_tab_disabled(p_from_index);
bool tab_hidden = p_from->is_tab_hidden(p_from_index);
Variant tab_metadata = p_from->get_tab_metadata(p_from_index);
int tab_icon_max_width = p_from->get_tab_bar()->get_tab_icon_max_width(p_from_index);

Control *moving_tabc = p_from->get_tab_control(p_from_index);
p_from->remove_child(moving_tabc);
add_child(moving_tabc, true);

set_tab_title(get_tab_count() - 1, tab_title);
set_tab_icon(get_tab_count() - 1, tab_icon);
set_tab_disabled(get_tab_count() - 1, tab_disabled);
set_tab_metadata(get_tab_count() - 1, tab_metadata);

if (p_to_index < 0 || p_to_index > get_tab_count() - 1) {
p_to_index = get_tab_count() - 1;
}
move_child(moving_tabc, get_tab_control(p_to_index)->get_index(false));

set_tab_title(p_to_index, tab_title);
set_tab_icon(p_to_index, tab_icon);
set_tab_button_icon(p_to_index, tab_button_icon);
set_tab_disabled(p_to_index, tab_disabled);
set_tab_hidden(p_to_index, tab_hidden);
set_tab_metadata(p_to_index, tab_metadata);
get_tab_bar()->set_tab_icon_max_width(p_to_index, tab_icon_max_width);

Comment on lines 381 to +406
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@YuriSizov YuriSizov Oct 30, 2023

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This isn't really maintainable. I think we should create a method in TabBar that returns a copy of the entire Tab struct for one tab and add API to TabContainer which can fetch it and apply it to one of its tabs. It doesn't need to be exposed to scripting, just public for internal use.

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To be clear, this is not a requirement for this PR, but with the number of things we need to keep track of, it's a bigger concern now.

if (!is_tab_disabled(p_to_index)) {
set_current_tab(p_to_index);
}
Expand Down
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