-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix int to uint implicit cast error when use mat3 uniform in compatibility renderer #81494
Merged
akien-mga
merged 1 commit into
godotengine:master
from
jsjtxietian:Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
Oct 31, 2023
Merged
Fix int to uint implicit cast error when use mat3 uniform in compatibility renderer #81494
akien-mga
merged 1 commit into
godotengine:master
from
jsjtxietian:Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
Oct 31, 2023
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
jsjtxietian
force-pushed
the
Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
branch
from
September 9, 2023 16:59
62b8a86
to
1d4e5a7
Compare
akien-mga
reviewed
Sep 10, 2023
jsjtxietian
force-pushed
the
Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
branch
from
September 10, 2023 15:17
1d4e5a7
to
9376a13
Compare
clayjohn
reviewed
Oct 26, 2023
jsjtxietian
force-pushed
the
Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
branch
from
October 27, 2023 03:02
9376a13
to
967e0e6
Compare
akien-mga
approved these changes
Oct 31, 2023
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me.
clayjohn
approved these changes
Oct 31, 2023
clayjohn
added
the
cherrypick:4.1
Considered for cherry-picking into a future 4.1.x release
label
Oct 31, 2023
Thanks! |
jsjtxietian
deleted the
Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
branch
November 1, 2023 02:02
YuriSizov
removed
the
cherrypick:4.1
Considered for cherry-picking into a future 4.1.x release
label
Jan 23, 2024
Cherry-picked for 4.1.4. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This should fix #81473
In
_get_global_shader_uniform_from_type_and_index
, we should use unit to do the math when the uniform is an index to the global table.But this commit might have other implications, feel free to correct me !