Fix global shader uniform texture loading #80654
Merged
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If a global shader uniform texture/sampler is not set to valid a resource/path in the project settings, the code used
ERR_CONTINUE()
to skip whole initialization logic which is not always wanted. This PR always sets or creates the global shader uniform texture and sets it to empty RID if the resource is not set or if resource loading fails.This PR does not fix some related issues like #62610.