Fix life cycle of ResourceImporterTexture better #79981
Merged
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Follow-up of #79954.
Since multiple instances of this class can exist at the same time, only one should own the
singleton
variable. Otherwise, without this PR, any of the instances being destroyed would nullify the singleton, when other instances still exist.CC @aaronfranke
UPDATE: For the records,
SceneTree
uses the same singletoning pattern. It may be beneficial to make it a de facto standard in Godot? Food for thought.Bugsquad edit: Fixes #79999