Add joypad input map conversion to project converter #77615
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes godotengine#77314
Changes
"button_index":10
->"button_index":4
InputEventJoypadButton, "button_index":6,"pressure":0.0,"pressed":false
->InputEventJoypadMotion, "axis":4,"axis_value":1.0
"axis":7
->"axis":5
Testing
Tested by running the converter and the validator with a Godot 3 project that contains a project file with the following entries:
All of these conversion get performed as expected.
Also 3 validation tests have been added in the code for the most general conversion cases.