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Preserve scene unique names when saving branch as scene. #76609
Preserve scene unique names when saving branch as scene. #76609
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Can you link the issue it fixes? |
Can you make an issue if it doesn't exist? |
Not sure if opening a new issue in necessary. Basically:
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I've checked the code / when the changed method is being called etc., LGTM (no need to make it with UndoRedo or anything like that).
Will need the issue to close before merging. |
Added an issue. Is an issue always needed for usability improvements? |
tbh an issue wasn't needed in this case. The PR had all necessary details. |
No, it's not necessarily needed, but I think it's preferred, especially if there's no urgency to the PR. It helps tracking what has been done, what issues has been fixed. |
Will keep this in mind for the future. |
Looks great! Thanks! |
Cherry-picked for 4.0.3. |
Fixes: #76614
When saving a branch as scene it did loose its unique scene name within the original scene. Now it is preserved so that scripts in the original scene don't break when splitting a scene up.