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Cherry-picks for the 4.0 branch (future 4.0.2) - 2nd batch #75500

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merged 17 commits into from
Mar 30, 2023

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YuriSizov
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fabriceci and others added 17 commits March 30, 2023 19:10
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.

(cherry picked from commit a5fdc95)
Fix for godotengine#75218

Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.

(cherry picked from commit 4652fbd)
Wrong paths were being inserted leading to duplicates / missed properties.

(cherry picked from commit 74edbdd)
The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.

(cherry picked from commit 0171037)
Fix Array.AddRange index out of bounds

(cherry picked from commit eb1fb25)
Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.

(cherry picked from commit 1e0b8d6)
* Avoid "property not found" warnings when adding a file for the first
  time.
* When no file is added, disable the Generate POT button instead of
  printing a warning.

(cherry picked from commit 5841362)
toggled by a project setting.
Fixes godotengine#73141

(cherry picked from commit cb8e919)
@akien-mga akien-mga merged commit b8b29c8 into godotengine:4.0 Mar 30, 2023
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Thanks!

@YuriSizov YuriSizov deleted the 4.0-cherrypicks branch March 30, 2023 19:44
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