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[3.x] Fix TileMap error msg when Navigation2D node is not set #64013

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12 changes: 10 additions & 2 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,11 @@ void TileMap::_update_quadrant_transform() {

Transform2D nav_rel;
if (bake_navigation) {
nav_rel = get_relative_transform_to_parent(navigation);
if (navigation) {
nav_rel = get_relative_transform_to_parent(navigation);
} else {
nav_rel = get_transform();
}
}

for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Expand Down Expand Up @@ -339,7 +343,11 @@ void TileMap::update_dirty_quadrants() {
Vector2 tofs = get_cell_draw_offset();
Transform2D nav_rel;
if (bake_navigation) {
nav_rel = get_relative_transform_to_parent(navigation);
if (navigation) {
nav_rel = get_relative_transform_to_parent(navigation);
} else {
nav_rel = get_transform();
}
}

Vector2 qofs;
Expand Down