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Fix Basis Universal compressing with normal maps. #62718

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Step-an
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@Step-an Step-an commented Jul 4, 2022

Fix #61039.

@Step-an Step-an requested a review from a team as a code owner July 4, 2022 19:54
@Step-an Step-an force-pushed the fix_basic_universal_compressing_with_normal_maps branch from ce12fc6 to c97db0c Compare July 4, 2022 20:00
@YeldhamDev YeldhamDev added this to the 4.0 milestone Jul 4, 2022
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@fire fire left a comment

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I don't see anything obviously wrong, but need to do the work to try the test cases and read the code to understand it.

In my other pr. I also changed this code. #59540

@aaronfranke aaronfranke changed the title Fix Basic Universal compressing with normal maps. Fix Basis Universal compressing with normal maps. Jul 5, 2022
@Step-an Step-an requested a review from fire July 7, 2022 18:45
@YuriSizov YuriSizov requested a review from a team February 12, 2023 20:58
@YuriSizov YuriSizov modified the milestones: 4.0, 4.1 Feb 12, 2023
@akien-mga akien-mga modified the milestones: 4.1, 4.2 Jun 16, 2023
@clayjohn clayjohn force-pushed the fix_basic_universal_compressing_with_normal_maps branch from c97db0c to 56cfde3 Compare June 16, 2023 19:03
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I had to rebase to test this anyway so I pushed the rebase up to the PR branch. As described in #74035 I think this PR is the correct solution to the issue.

@akien-mga We can consider this for 4.1 now that it is rebased.

@akien-mga akien-mga modified the milestones: 4.2, 4.1 Jun 16, 2023
@akien-mga akien-mga merged commit a83eb16 into godotengine:master Jun 16, 2023
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Thanks!

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Normal map is incorrectly compressed when using Basis Universal compression mode
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