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Refactor module initialization #60723
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akien-mga
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reduz:refactor-module-initialization
May 4, 2022
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Inconsistency:
deinitialize
/uninitialize
. I think the latter is correct, but not sure.There was a problem hiding this comment.
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I feel we should rename stuff in GDExtension from deinitialize to uninitialize, but it likely should be done in a subsequent PR.
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According to Google:
Kinda seems the later is a bit more popular.
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For fun, but I guess we should probably ensure a single term for the whole engine - https://twitter.com/reduzio/status/1521782429526200321
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I think "finalize" as proposed in your poll might be a better term. "uninitialize" might be a bit more common than "deinitialize" but it's also used for uninitialized variable, which means something which has not been initialized yet. While here things have been initialized, used, and now need to be cleaned up (which is usually different from just de-initializing variables).
Actually as I write this, "deinitialize" sounds a bit better to avoid the confusion with not yet initialized "uninitialized". That is if we want to keep "initialize" as part of the name since the enums are about
INITIALIZATION_LEVEL
. Otherwise I think another term like "finalize" can be clearer and less prone to typos (it's always super difficult to spell uninitialize IMO with all those ni's :P).Alternatively, I like "cleanup" too for this kind of task.
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We can discuss this with other contributors I guess, but anything we decide we should probably make it consistent across the codebase.