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Add autostart property to particles nodes #54716

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@robfram robfram commented Nov 7, 2021

Add autostart property to particles nodes

Having both properties emitting and one_shot enabled in the editor
set emitting to false when finish, so the particles will not run later in
the real game execution as they don't have emitting as true anymore.

Here we add an autostart property that sets emitting = true when
entering the scene tree, as suggested.

Fixes #17903

@robfram robfram requested review from a team as code owners November 7, 2021 13:05
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robfram commented Nov 7, 2021

Documentation text may not be gramatically correct, but I hope it will be better than no text at all.

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