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[3.x] Add collision depth and safe/unsafe fraction to Bullet body_test_motion #51858

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pouleyKetchoupp
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It was only implemented for godot physics before.

The safe and unsafe motion calculation are based on what is done in Bullet for cast_motion.

Fixes the secondary problem from #51847 on 3.x branch.

It was only implemented for godot physics before.
@pouleyKetchoupp pouleyKetchoupp added this to the 3.4 milestone Aug 18, 2021
@pouleyKetchoupp pouleyKetchoupp requested a review from a team August 18, 2021 20:15
@pouleyKetchoupp pouleyKetchoupp changed the title Add collision depth and safe/unsafe fraction to Bullet body_test_motion [3.x] Add collision depth and safe/unsafe fraction to Bullet body_test_motion Aug 18, 2021
@akien-mga akien-mga merged commit 85e13a4 into godotengine:3.x Aug 18, 2021
@akien-mga
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Thanks!

@pouleyKetchoupp pouleyKetchoupp deleted the bullet-test-body-motion-depth-3.x branch August 18, 2021 20:58
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2 participants