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Expose collider RID in 2D/3D kinematic collision #49475

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merged 1 commit into from
Jun 18, 2021

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pouleyKetchoupp
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Can be useful to access the colliding body information for bodies created with the physics server directly, since in this case the collider is null.

@pouleyKetchoupp pouleyKetchoupp added this to the 4.0 milestone Jun 10, 2021
@pouleyKetchoupp pouleyKetchoupp requested a review from a team June 10, 2021 01:15
@pouleyKetchoupp pouleyKetchoupp requested review from a team as code owners June 10, 2021 01:15
Can be useful to access the colliding body information for bodies
created with the physics server directly.
@akien-mga akien-mga merged commit 3e8620c into godotengine:master Jun 18, 2021
@akien-mga
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Thanks!

@pouleyKetchoupp pouleyKetchoupp deleted the kinematic-collision-rid branch June 18, 2021 16:09
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3 participants