Check cache_parent_physical_bone when rebuilding parent cache #49182
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When updating the parent bone cache, checking whether the parent bone equals itself makes no sense. I believe this is a typo that existed for quite a long time. CC @AndreaCatania
This PR also applies to the
3.x
branch. It helps to solve the strange offset of lastPhysicalBone
after fixing the bone ID (see #48705). Themaster
branch does not have this offset because the joint is always reloaded at the end ofENTER_TREE
after the multithread refactoring.