Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixes TileSet Y-sort not working and TileSet not saving correctly #48918

Merged
merged 1 commit into from
May 21, 2021

Conversation

groud
Copy link
Member

@groud groud commented May 21, 2021

I forgot to implement y_sort_origin. And I also took the time to replace y_sort_origin from a Vector2i to an int, since the X value isn't useful here.

I also solved a issue about a TileSet's value not being saved when the TileSet is edited as a standalone resource.

@groud groud requested a review from a team as a code owner May 21, 2021 08:14
@groud groud added this to the 4.0 milestone May 21, 2021
@Pennycook
Copy link
Contributor

I can confirm that this fixes the issue I was having (for posterity: discussion is on Twitter). Thanks again for all of your work on this!

@groud
Copy link
Member Author

groud commented May 21, 2021

I can confirm that this fixes the issue I was having (for posterity: discussion is on Twitter). Thanks again for all of your work on this!

Thanks for reminding it to me.
I would have pinged you about this when it will be merged, but well, you were faster in finding the fix here by yourself it seems. ^^

@akien-mga akien-mga merged commit 3b3a55c into godotengine:master May 21, 2021
@akien-mga
Copy link
Member

Thanks!

@Pennycook Pennycook mentioned this pull request May 28, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants