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Refactor WAV file loading, allow loading WAV files at run-time #47388

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@Calinou Calinou commented Mar 26, 2021

This is @SaracenOne's pull request reopened to allow working on it and merging it again.

Judging by the original description, the implementation isn't complete and won't work as it is right now.

We'll also have to make a version for master, but conflicts have to be resolved first.

This closes godotengine/godot-proposals#732.

…e AudioStreamSample as a function so that it can be called for runtime loading of wav files similar to how the Image class allows runtime loading of various image formats
@Calinou Calinou requested a review from a team as a code owner March 26, 2021 13:52
@Calinou Calinou added this to the 3.4 milestone Mar 26, 2021
@Calinou Calinou changed the title Refactor WAV file loading, allow loading Refactor WAV file loading, allow loading WAV files at run-time Mar 26, 2021
@Calinou Calinou marked this pull request as draft March 26, 2021 13:53
@Calinou Calinou closed this Mar 26, 2021
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Calinou commented Mar 26, 2021

Superseded by #47389. (Wrong fork branch used here.)

@Calinou Calinou reopened this Mar 26, 2021
@Calinou Calinou closed this Mar 26, 2021
@Calinou Calinou deleted the 3.x branch March 31, 2021 09:43
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