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Fix GodotPhysics solver with kinematic body set to report contacts #46917

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merged 1 commit into from
Mar 20, 2021

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pouleyKetchoupp
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@pouleyKetchoupp pouleyKetchoupp commented Mar 12, 2021

In 3D, collision is disabled between kinematic/static bodies when contacts are generated only to report them.

In 2D, this case was already fixed but the code is cleaned to make it easier to follow.

Fixes #46916

In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.

In 2D, this case was already fixed but the code is cleaned to make it
easier to follow.
@pouleyKetchoupp pouleyKetchoupp added this to the 4.0 milestone Mar 12, 2021
@pouleyKetchoupp pouleyKetchoupp requested a review from a team March 12, 2021 01:08
@akien-mga akien-mga merged commit 992de9c into godotengine:master Mar 20, 2021
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Thanks!

Should this be backported/cherry-picked for 3.4?

@pouleyKetchoupp
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@akien-mga Makes sense! I've just made a PR on 3.x branch.

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GodotPhysics solver fails with kinematic body set to report contacts
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