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Incorrect format specifiers used to display some type data in the Visual Studio debugger #44757

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merged 1 commit into from
Dec 28, 2020

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KiritoAM
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@akien-mga
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It doesn't necessarily need to be handled in this PR, but there are more issues with this .natvis file being outdated for the Godot 4.0 API (Pool*Array -> Packed*Array, etc.).

@KiritoAM
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@akien-mga thanks for noticing that. I have fixed the issues relating to Variant, and am looking through to see if there are any other issues I can find. I can append to this pull request or create another one later. Unless someone tells me otherwise, I will add it to this pull request.

@pouleyKetchoupp
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@andrew-softdev It's fine to add more to this PR. You can just amend your previous commit with the extra changes as described in https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html#modifying-a-pull-request

@KiritoAM KiritoAM changed the title Incorrect format specifiers used to display some String/StringName data in the Visual Studio debugger Incorrect format specifiers used to display some type data in the Visual Studio debugger Dec 28, 2020
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Works fine! Tested on VS 2019 v16.8.3.

@akien-mga akien-mga merged commit 8886a6a into godotengine:master Dec 28, 2020
@akien-mga
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Thanks!

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4 participants