Godot master 2D Physics Regression fix #41584
Merged
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This PR fixes a 2D physics bug that causes RigidBody2D nodes to spin uncontrollably when colliding. This was just a unchanged bit of code from #37350 when the order of the arguments for position and impulse were changed. With this change, 2D Physics appear to work as expected in my test project, which I have attached: RigidBody2D_Test.zip