Fix popup window size calculation in popup_centered_ratio by using Rect2 #38793
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This is to prevent
godot/scene/main/window.cpp
Line 1007 in 163687d
Seems like a typo from 197cb4e.
Affects and fixes parts of issues like Issue1 of #37401, fixes #38726.
Completely fixes Quick Open dialogs, Orphan Resource Explorer and lots of other stuff that use popup_centered_ratio().
Note: This PR only does not fix file_dialog when the Project Manager is the main window(but that's a different issue caused by wrong parent window size being reported).