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When a KinematicBody is stuck, set the unsafe proportion to the minimum instead of zero. #38529
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Original file line number | Diff line number | Diff line change |
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@@ -900,7 +900,8 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons | |
if (stuck) { | ||
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safe = 0; | ||
unsafe = 0; | ||
// Set unsafe to the minimum after eight steps = 1/2^8. | ||
unsafe = 1.0 / (1 << 8); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same as above. |
||
best_shape = j; //sadly it's the best | ||
break; | ||
} | ||
|
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There should probably be a comment above this line to explain why this is done exactly. (Feel free to use
GH-38529
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How about:
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I think code comments like these should be more about the why than the how. If I read that comment, I have no idea why it's being done this way 😉
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Are you talking about why the unsafe is being set to the minimum, why the minimum is 1/2^8 or why 1/(1<<8) = 1/2^8?
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Maybe something like this?
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Mmm. I think that is excessive. Code shouldn't document why a change was made. It makes it look like setting the value to 1/2^8 is unusual, which it isn't. It is simply the value that unsafe would have been set to if this loop had been allowed to run:
godot/servers/physics_2d/space_2d_sw.cpp
Line 948 in e253451