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Fix profiler frame number stops updating when window is minimized #37450

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merged 1 commit into from
Apr 10, 2020

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SkyLucilfer
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Fix #37341

I confirm this issue is happening in 3.2 too, but I'm making the change on master. I don't know if this is the right workflow, I can force push another commit if needed.

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@Faless I guess it's appropriate to inform you about this pull request. I couldn't tag a reviewer though :(

@Faless Faless self-requested a review March 31, 2020 02:29
@Faless Faless added this to the 4.0 milestone Mar 31, 2020
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 10, 2020
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I guess the change makes sense. WDYT Fabio?

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Yeah, this seems to be the right solution.

@akien-mga akien-mga merged commit 0826b63 into godotengine:master Apr 10, 2020
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Thanks!

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Cherry-picked for 3.2.2.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 16, 2020
@SkyLucilfer SkyLucilfer deleted the profilerBug branch May 21, 2020 12:17
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Profiler frame number stops updating when game window is minimized
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