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Changed default capsule axis to vertical #36488

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merged 1 commit into from
Feb 23, 2020

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Chaosus
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@Chaosus Chaosus commented Feb 23, 2020

Changed CapsuleMesh, CapsuleShape and it's gizmos to vertical.

Closes #5813

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@AndreaCatania AndreaCatania left a comment

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This looks good to me, I've just a little comment that you can find below, but other than that this is a good change!

modules/bullet/shape_bullet.h Outdated Show resolved Hide resolved
@Calinou
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Calinou commented Feb 23, 2020

I was working on doing this, as I said on IRC this afternoon 🙁

Anyway, your PR seems fine to me.

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Chaosus commented Feb 23, 2020

Oh, sorry about that I didnt see that. I will make you co-author..

@akien-mga akien-mga merged commit b975754 into godotengine:master Feb 23, 2020
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Thanks!

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Have Capsule Collider Vertical By Default
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