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Increase the default Camera Zfar to 4000 #33207

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Dec 19, 2020
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2 changes: 1 addition & 1 deletion doc/classes/Camera3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] to use for this camera.
</member>
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
The distance to the far culling boundary for this camera relative to its local Z axis.
</member>
<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
Expand Down
8 changes: 7 additions & 1 deletion editor/editor_settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -549,9 +549,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/grid_xy_plane", false);
_initial_set("editors/3d/grid_yz_plane", false);

// Use a lower default FOV for the 3D camera compared to the
// Camera3D node as the 3D viewport doesn't span the whole screen.
// This means it's technically viewed from a further distance, which warrants a narrower FOV.
_initial_set("editors/3d/default_fov", 70.0);
hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1");
_initial_set("editors/3d/default_z_near", 0.05);
_initial_set("editors/3d/default_z_far", 500.0);
hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater");
_initial_set("editors/3d/default_z_far", 4000.0);
hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater");

// 3D: Navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
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4 changes: 2 additions & 2 deletions editor/import/collada.h
Original file line number Diff line number Diff line change
Expand Up @@ -96,8 +96,8 @@ class Collada {
};

float aspect = 1;
float z_near = 0.1;
float z_far = 100;
float z_near = 0.05;
float z_far = 4000;

CameraData() {}
};
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6 changes: 3 additions & 3 deletions editor/import/editor_scene_importer_gltf.h
Original file line number Diff line number Diff line change
Expand Up @@ -205,9 +205,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {

struct GLTFCamera {
bool perspective = true;
float fov_size = 64;
float zfar = 500;
float znear = 0.1;
float fov_size = 75;
float zfar = 4000;
float znear = 0.05;
};

struct GLTFLight {
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16 changes: 8 additions & 8 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6181,9 +6181,9 @@ void Node3DEditor::_bind_methods() {
}

void Node3DEditor::clear() {
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));

for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->reset();
Expand Down Expand Up @@ -6475,22 +6475,22 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
settings_fov = memnew(SpinBox);
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
settings_fov->set_step(0.01);
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
settings_fov->set_step(0.1);
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);

settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);

settings_zfar = memnew(SpinBox);
settings_zfar->set_max(MAX_Z);
settings_zfar->set_min(MIN_Z);
settings_zfar->set_step(0.01);
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500));
settings_zfar->set_step(0.1);
settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);

for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
Expand Down
6 changes: 3 additions & 3 deletions scene/3d/camera_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,8192,0.001,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_zfar", "get_zfar");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");

BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
Expand Down Expand Up @@ -662,7 +662,7 @@ Camera3D::Camera3D() {
viewport = nullptr;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
set_perspective(75.0, 0.05, 100.0);
set_perspective(75.0, 0.05, 4000.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
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2 changes: 1 addition & 1 deletion servers/rendering/renderer_scene_cull.h
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ class RendererSceneCull : public RendererScene {
fov = 75;
type = PERSPECTIVE;
znear = 0.05;
zfar = 100;
zfar = 4000;
size = 1.0;
offset = Vector2();
vaspect = false;
Expand Down