Added signals to AnimationTree for when an animation starts, finishes, or changes. #30390
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This is one possible solution to #28311. The AnimationTree defines its own signals for
animation_started
,animation_finished
, andanimation_changed
. These are connected to the AnimationPlayer's signals of the same names, and emitted when the AnimationPlayer emits the signal.Basically the AnimationTree is forwarding the signals so they can used in a state machine node. But ... it doesn't work for some reason. I'd appreciate some guidance.