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Adds occurrence auto completion #21742
Adds occurrence auto completion #21742
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more accurate auto completion for TextEdit contains informations about occurrencs index for highlighting. testing min_amount
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Is there a way to remove the casts? Is there a better way to pass a variable to the sort function? Some Examples |
Moving to 3.2 milestone as we're about to enter the beta stage and release freeze for Godot 3.1. Only bug fixes against issues of the 3.1 milestone (or enhancements to core features of the 3.1 roadmap) will be considered until 3.1-stable is released. Note: If it's merged after 3.1-stable is released, this change might be considered for cherry-picking into a later 3.1.x release. |
This would be good to review and hopefully merge first, to reduce the complexity of the huge #21181 which includes it. Given the timing I don't think it will cut it for 3.2 though, see also #21181 (comment) about changes to the |
@AlexHolly Has there been any progress in solving the above issues? I'm also wondering if the |
I will wait until this is resolved.
I like the split idea and will look into
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Closing this PR for now, it can be re-opened (or re-created) after #31739 is solved. |
more accurate auto completion for TextEdit contains informations about occurrences index for highlighting.
closes #21726
related #21181
please give it a good test @KoBeWi.