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multiply blend mode fix for spatial materials #17775

Merged
merged 1 commit into from
Apr 4, 2018
Merged

multiply blend mode fix for spatial materials #17775

merged 1 commit into from
Apr 4, 2018

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sketchyfun
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The blending code that was being used for BLEND_MODE_MUL was the same as the code for BLEND_MODE_MIX so I've fixed this.

Fixes #11822

@ghost ghost added this to the 3.1 milestone Mar 28, 2018
@akien-mga akien-mga merged commit a1f835d into godotengine:master Apr 4, 2018
@akien-mga
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Thanks!

@sketchyfun sketchyfun deleted the multiply_blendmode_fix branch April 6, 2018 08:26
@hpvb
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hpvb commented Apr 28, 2018

Cherry picked into 3.0.3.

@hpvb hpvb removed the cherrypick label Apr 28, 2018
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Shader blend mode MUL and MIX is equals
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