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Keep shapes bound to out-of-tree 3D physics objects #10365

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merged 1 commit into from
Aug 16, 2017

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RandomShaper
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Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.

Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes godotengine#10074.
@reduz
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reduz commented Aug 16, 2017

ooops, my mistake

@RandomShaper RandomShaper deleted the fix-10074 branch August 16, 2017 00:30
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