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Improve &&
and &
syntax highlighting by altering StringName
highlighting
#100575
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&&
and &
syntax highlighting by altering StringName
highlighting
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I approve in principle as this looks like an obvious improvement to what can be seen as an oversight. But someone savvy in GDScript should take a look at it, perhaps stress-test it.
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The improvement is great
@dalexeev @HolonProduction do we have any testing facilities for the highlighter? If so there should probably be test cases for this, or if we are working on that functionality this should be accounted for if merged
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In the absence of a clear testing method, I'm fine approving this at face-value & covering potential regressions manually
Thanks! |
Closes godotengine/godot-proposals#11381
Not much to say about this PR, new code should be fairly easy to understand. Check out the proposal for an explanation and some details. That said, it could probably be cleaned up a bit, I always seem to miss something.