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No way to add an item to 'tools button' (EditorPlugin.add_tool_menu_item) #9969
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Why was this removed? |
@reduz I asked you about this the other day, and you said you thought this feature was removed. Is this feature meant to be gone and why? Was there any problem with it? |
Oh no, i did not realize that it was moved, but it's still there
…On Oct 6, 2017 5:29 PM, "Ignacio Etcheverry" ***@***.***> wrote:
@reduz <https://github.com/reduz> I asked you about this the other day,
and you said you thought this feature was removed. Is this feature meant to
be gone and why? Was there any problem with it?
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But, as stated by OP, the logic for these methods was removed by 0aa7242. Why? |
@reduz Why was this commented out? Needed this & stumbled upon this issue |
This was likely changed when the menus got rearranged. Tools used to be a top-level menu, now it's a submenu of Project. The code to add the menu may need some change in logic, I don't think it's just a matter of uncommenting it. |
Thanks for the explanation, makes sense :) |
Would love to see this added back. I don't like to have the Mono menu button on a corner 😟 |
Operating system or device - Godot version:
b276d92
Issue description:
It seems since 0aa7242 logic to do this task is non existent.
Steps to reproduce:
add_tool_menu_item
andremove_tool_menu_item
bindings are commented, try to find their logic.add_tool_submenu_item
has some commented logic, and don't seems to do anything.Link to minimal example project:
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