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Windows builds with mingw-gcc on Linux get the .exe
extension twice (godot.windows.editor.x86_64.exe.exe
)
#98967
Comments
Regression from #98105, CC @Repiteo @bruvzg. But more than a bug in this PR, I think the PR fixed a bug and made an old hack redundant: https://github.com/godotengine/godot/blame/master/platform/windows/detect.py#L722-L723 We can likely just remove those two lines. |
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
I can confirm the same on macOS as well (have not noticed it when testing #98968, since I was not running executables built on Mac). |
#98968 do fix it. |
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
This old hack is no longer needed and now wrong after godotengine#98105. Fixes godotengine#98967.
Tested versions
System information
Fedora Linux 41 (KDE Plasma) on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 threads)
Issue description
Building for Windows from Linux with mingw-gcc seems to have regressed as it now doubles the
.exe
extension on the produced binaries.gives:
Steps to reproduce
On Linux with mingw-gcc:
Minimal reproduction project (MRP)
n/a
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