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White line in 3D view in editor using Metal on MacOS #95896
Comments
@AThousandShips can reproduce, but only when selecting the |
Hi @stuartcarnie I can confirm that it does not happen when launching with Is it correct behaviour that OpenGL is used by default even when Metal is available? |
Just to clarify, the Mobile renderer does use Metal/Vulkan. Only the Compatibility renderer uses OpenGL |
@clayjohn ahh TIL! Sorry for the confusion. |
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Help -> System Info shows the driver and method only based on project settings and ignore command line arguments/fallback (should be fixed by #95887) And macOS native OpenGL renderer does have Metal in the name at least on Apple Silicon. So it might be confusing. |
Tested versions
Happens in v4.4.dev.custom_build [3b3d622]
It says custom due to my spotty internet not being able to successfully git clone the repository. I used the ZIP download which doesn't include the .git folder. This is just a normal build using 3b3d622.
System information
Godot v4.4.dev unknown - macOS 14.3.1 - Metal (Mobile) - integrated Apple M1 (Apple7) - Apple M1 (8 Threads)
Issue description
When loading in a newly created project a white line can be seen in the 3D view.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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