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Indeed, the only thing I have found to work is to use the _input( event ) function and poll input using event.is_action(); event.is_action_pressed() and event.is_action_released() still do not work, however.
Godot version: 3.0 master
Issue description:
Input.is_action_pressed("action")
is not working :)The text was updated successfully, but these errors were encountered: