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The anchor presets fail to take into account the new size of a node after changing it via scale, leading to things like the "center" preset anchor being off-center and often cut off the screen.
Steps to reproduce
Create a node. Change its scale. Set anchor preset to 'center' in the inspector
Minimal reproduction project
Create new project. Create a node (and, for example, set its size to be the size of your viewport).
Now change its scale (for example, to scale 0.8, or to 1.5).
Set an anchor preset in the inspector (for example, set to anchor preset 'center')
The text was updated successfully, but these errors were encountered:
Godot version
v4.1.3.stable.mono
System information
Godot v4.1.3.stable.mono - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.12042.2002) - AMD Ryzen 5 7520U with Radeon Graphics (8 Threads)
Issue description
The anchor presets fail to take into account the new size of a node after changing it via scale, leading to things like the "center" preset anchor being off-center and often cut off the screen.
Steps to reproduce
Create a node. Change its scale. Set anchor preset to 'center' in the inspector
Minimal reproduction project
Create new project. Create a node (and, for example, set its size to be the size of your viewport).
Now change its scale (for example, to scale 0.8, or to 1.5).
Set an anchor preset in the inspector (for example, set to anchor preset 'center')
The text was updated successfully, but these errors were encountered: