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Operating system or device - Godot version:
All - Godot master (a69e449)
Issue description:
In the inspector, for any GeometryInstance derived node, you can falsely set a CanvasItemMaterial as the material_override property. Doing so will crash the game at runtime, the editor keeps working.
Steps to reproduce:
Add a TestCube to a scene.
In the inspector, click on the Material Override property. You can choose to create a new CanvasItemMaterial
The text was updated successfully, but these errors were encountered:
Closing, as CanvasItemMaterial has been removed by recent changes to how shaders work.
Now every Node type uses ShaderMaterial and the type is specified in the shader code.
Operating system or device - Godot version:
All - Godot master (a69e449)
Issue description:
In the inspector, for any
GeometryInstance
derived node, you can falsely set aCanvasItemMaterial
as thematerial_override
property. Doing so will crash the game at runtime, the editor keeps working.Steps to reproduce:
TestCube
to a scene.Material Override
property. You can choose to create a newCanvasItemMaterial
The text was updated successfully, but these errors were encountered: