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master
branch fails to compile after multi-threading changes
#77338
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Extra information: still works with MSVC 14.36.32532, or whatever comes with Visual Studio Community 2022. From running
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Possible culprit is #77145 |
Looking into it. I wonder why CI didn't catch it. |
For clarity, is it 14.2 or 14.20? I don't see 14.2 in https://en.wikipedia.org/wiki/Microsoft_Visual_C%2B%2B#Internal_version_numbering (and the numbering went from 14.1 to 14.11, in pure Microsoft naming fashion). Out of curiosity, any reason why you're stuck on (I assume) 14.20 which was the first version of MSVC released with VS 2019? Seems like it has had a lot of updates since for VS 2019. (We should still fix this to keep compatibility with 14.20 if we can of course.)
The CI runs on |
Our scons prints it as 14.2, but it should be 14.2x, yes (probably treats it as a number and rounds?).
I do have VS 2019, that's for sure :) |
MSVC does definitely appear to have weird versioning numbers. From the command line for me it says 14.3, but the folder that holds the compiler has |
@YuriSizov what's in your At this point it does sound like scons is just grabbing the first digit after the |
@akien-mga @anvilfolk It should be |
Godot version
4.0 (809a982)
System information
Windows 10, MSVC 14.21.27702 (VS 2019)
Issue description
Trying to compile the engine fails with
Scons is run as
Steps to reproduce
Try to compile the engine from the current
master
with MSVC 14.2x and the following command (probably irrelevant):Minimal reproduction project
N/A
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