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Editor: Popup stylebox is not transparent. #70627
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You need to enable |
Ah good to know. |
This requires transparent windows to be rendered correctly in Godot 4, unless Single Window Mode is enabled in the editor settings. (This is not required for running projects as the Embed Subwindows project setting is enabled by default.) |
Maybe this is related to #70814 |
For anyone encountering this issue: |
Closing in favor of #76071, as this is due to the same issue. |
Godot version
v4.0.beta10.official [d0398f6]
System information
Manjaro Linux x86_64, Vulkan, NVIDIA GeForce GTX 1650
Issue description
Hello, I'm not sure if it's bug or not. Maybe it's supposed to work this way now that we have multi-window?
In Godot 4, when using custom theme utilizing transparency on Popups derivative object, it's not rendered transparent.
While in Godot 3, it rendered properly.
Steps to reproduce
Assign Custom Editor Theme that uses transparency on Popup derivative items such as PopupMenu or TooltipPanel.
theme.tres
inside the attached minimal reproduction project.Test by opening MenuBar and by trying to show Tooltips in the editor.
output.mp4
Menubar is using StyleBoxFlat, using shadows. The shadow is rendered without transparency and it's cropped to only shows the panel. Outside rounded corner is not transparent as well.
Tooltips is using StyleBoxTexture, everything is rendered without being cropped but no transparency.
Minimal reproduction project
MinimalUiReproduction.zip
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