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Invisible text in the editor with old AMD GPU on Windows 7 #686
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this might be fixed in the latest version, think you could give it a try? |
I really have no idea why this fails, though.. probably something not supported in old hardware, but i have no way to test. |
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
really need to find hardare to test this On Wed, Oct 8, 2014 at 12:37 PM, Shockblast [email protected]
OkamStudio |
other detail that I miss is the MB: ECS A790GXM-AD3 |
I get the invisible text as well. For me the command line output with -v is: EXEC PATHP: C:\godot\godot_win32-1.0stable.exe I looked it up in the source and 0x8CD5 is GL_FRAMEBUFFER_COMPLETE. Does Godot expect a certain gl version? |
I've got the same Error. Error Text:
System: |
I have a feeling this has to do with GPUs with Directx9b, which do not On Wed, Jan 21, 2015 at 9:55 AM, GodotofHanoi [email protected]
OkamStudio |
My Directx is 11. |
since godot uses framebuffer, i think you need at least opengl 3.0 to run it.. |
2.1 generally works as pretty much all 2.1 hardware supports FBOs, I think On Wed, Jan 21, 2015 at 10:40 AM, Roman Nekrassow [email protected]
OkamStudio |
Thanks for your support. I want to get Godot run on my Laptop. Engine is not running with -vd GLES1 either. how did you hide the text with "... Button"?
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gles 1 is gone forever, but there might be a way. Can you compile it On Wed, Jan 21, 2015 at 12:43 PM, GodotofHanoi [email protected]
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How long would this take? |
Same problem, but godot of the same version with the same hardware worked in ubuntu 14.10 and windows 8.1. Problem is in windows 7. I have not an english version of windows (and probably everyone else in this thread), but saving godot in root directory doesn't help. Videocard is also old - amd hd 4800 |
so... problem "solved"? |
Can replicate this exact issue using an ATI X1300 on Windows 7.. the final official driver update is from 2010 (version 10.2 from ATI/AMD). |
Wish I could test this promising game engine, seems really great |
I've got godot compiling on my machine so I can do some digging. It seems that some glTexImage2D() calls were causing INVALID_VALUE errors. My guess was that _GL_RG_EXT isn't actually supported by my card as all the other parameters seemed valid. I made use_fp16_fb to be false in RasterizerGLES2's constructor so that GL_RGBA is used instead. The good news is that resolved the logged errors and gDebugger doesn't show any opengl errors. The bad news is the text is still invisible. |
Eureka! The fix is to precede all calls to And the text is then visible in godot. EDIT: |
So this is a user-end only fix with adding calls for compiling? This topic was addressed 11 months ago and godot 2.0/2.0.1 still fail to render text. |
(sorry my english) |
Not critical for the upcoming 2.1, so moving to the next milestone. |
Might get fixed when the GLES2 renderer will be reworked in 3.0. |
Godot's rendering changed a lot since this issue was initially reported. Godot 3.0 now requires OpenGL 3.3 (so such GPU would likely not be able to run it), and Godot 3.1 will add back support for OpenGL 2.1, but fully rewritten, so there would likely be new bugs and maybe not the old ones. As such, closing this issue. If you still experience something similar in a recent Godot version, feel free to comment here or open a new issue. |
(Sorry my english)
Hi, I come to report a bug godot in "Windows 7", the problem is that when you start godot text is not displayed or is "invisible", and and tried several ways to try to solve the problem (basic solutions) to update "Windows", compile godot (the latest github, gives the same problem), update directx,drivers, compatibility mode and some other (problem not solved).
(original text)
Hola, vengo a reportar un bug con godot in"Windows 7", el problema consiste que al iniciar godot el texto no aparece en pantalla o es "invisible", ya e intentado varias formas de intentar solucionar el problema (soluciones básicas) como actualizar "Windows", compilar godot (la ultima versión de github, da el mismo problema), actualizar directx, drivers, modo de compatibilidad y algunas otras (el problema no se soluciona).
PC specifications: (not think it necessary, but...)
OS: Windows 7 Professional X32
Processor: AMD Phenom II X3 2.6 GHZ
MB: ECS A790GXM-AD3
Ram: 2 GB
Graphics: ATI Radeon HD 3300 (integrated)
HDD: 150 GB WD
Screenshots:
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