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4.0.beta2.official.f8745f2f7
Linux 64bit, Vulkan API 1.2.0, NVIDIA GeForce GTX 1660 Ti (470.141.03)
A CharacterBody3D on top of a simple StaticBody3D with a flat BoxShape3D can jitter at some positions using move_and_slide, even with zero velocity.
move_and_slide
The bug can be reproduced using physics engine DEFAULT and GodotPhysics (is it the same?).
Related Godot 3.5 bugs could be #35780 and #61616, even though they work with a GridMap and not with a plain box for collisions.
Here is how it looks like: https://user-images.githubusercontent.com/9679864/195974997-30d2f9e5-5f24-48b9-9917-f996152f621b.mp4
The y position is switching from 1.651 to 1.695 even without applying any velocity.
BugTest.zip
The text was updated successfully, but these errors were encountered:
Possibly fixed by #66951. Please try 4.0 beta 3 which includes that fix.
Sorry, something went wrong.
Thanks! Seems to be fixed in latest version. Next time I'll try the latest version first...
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Godot version
4.0.beta2.official.f8745f2f7
System information
Linux 64bit, Vulkan API 1.2.0, NVIDIA GeForce GTX 1660 Ti (470.141.03)
Issue description
A CharacterBody3D on top of a simple StaticBody3D with a flat BoxShape3D can jitter at some positions using
move_and_slide
, even with zero velocity.The bug can be reproduced using physics engine DEFAULT and GodotPhysics (is it the same?).
Related Godot 3.5 bugs could be #35780 and #61616, even though they work with a GridMap and not with a plain box for collisions.
Here is how it looks like:
https://user-images.githubusercontent.com/9679864/195974997-30d2f9e5-5f24-48b9-9917-f996152f621b.mp4
The y position is switching from 1.651 to 1.695 even without applying any velocity.
Steps to reproduce
Minimal reproduction project
BugTest.zip
The text was updated successfully, but these errors were encountered: