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When you override editor shortcuts, the order in which the sections appear changes. I found this out while looking at #58585, where I found that when the shortcut was added at runtime -> went to bottom of list. However when shortcut was already existing and loaded from editor settings -> went to top of list. This is problematic if we do want plugins to register shortcuts.
Steps to reproduce
Have NO shortcuts overridden, i.e. in editor_settings.tres -> shortcuts = [] (or not there at all)
Observe default sections order:
Override shortcut (I chose layout/save_layout)
Restart editor
Observe section order:
Note layout is now at the top.
Override shortcut again (e.g. file_dialog/go_back)
Note order of sections.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
YuriSizov
changed the title
Editor Shortcut sections re-order based on which shortcuts have been overriden.
Editor Shortcut sections re-order based on which shortcuts have been overridden.
Sep 17, 2022
YuriSizov
changed the title
Editor Shortcut sections re-order based on which shortcuts have been overridden.
Editor Shortcut sections re-order based on which shortcuts have been overridden
Sep 17, 2022
Godot version
4.0 57bdddc
System information
WIN 10
Issue description
When you override editor shortcuts, the order in which the sections appear changes. I found this out while looking at #58585, where I found that when the shortcut was added at runtime -> went to bottom of list. However when shortcut was already existing and loaded from editor settings -> went to top of list. This is problematic if we do want plugins to register shortcuts.
Steps to reproduce
shortcuts = []
(or not there at all)layout/save_layout
)file_dialog/go_back
)Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: