You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The timeline in AnimationPlayer, by default, shows the time in seconds, and the cursor snaps to the seconds subdivisions instead of individual frames.
This is not good when importing an external animation made through frames reference (like importing from Blender), and when is needed to have more precision too. I suggest to add an option to toggle the individual frames display (changing the grid and snapping as well).
And a question: Godot have an animation frame rate parameter? Thanks.
The text was updated successfully, but these errors were encountered:
The timeline in AnimationPlayer, by default, shows the time in seconds, and the cursor snaps to the seconds subdivisions instead of individual frames.
This is not good when importing an external animation made through frames reference (like importing from Blender), and when is needed to have more precision too. I suggest to add an option to toggle the individual frames display (changing the grid and snapping as well).
And a question: Godot have an animation frame rate parameter? Thanks.
The text was updated successfully, but these errors were encountered: